Why Unreal Engine 5.1 is a Huge Deal

2023 ж. 3 Ақп.
4 451 246 Рет қаралды

  • It's always the smaller details that make the most drastic leap towards photorealism. Can't wait to see some games that harness 5.1 to it's absolute fullest.

    jafizzle95jafizzle95Ай бұрын
    • See you in like 6 years

      gerghgh herbgerghgh herb25 күн бұрын
    • can't wait to 5.2, 5.3, 5.5 and 6.0. If they still in 5.0 and can get all this, think about the next ones. They will get more realistic than my life lol.

      João Lucas Santos ViegasJoão Lucas Santos Viegas26 күн бұрын
    • Not until next 10 years

      ButtersButters26 күн бұрын
    • @蔡偶像 No, this was my own original comment. Must've been a coincidence.

      jafizzle95jafizzle95Ай бұрын
    • 从阿凡达视频复制黏贴是吧

      蔡偶像蔡偶像Ай бұрын
  • Lovely to see such advancements in graphics. Being an avid action games fan, it is gratifying to know that the future for gaming looks good 👍🏼

    Vikram BaggaVikram Bagga2 ай бұрын
  • This is phenomenal! The days of objects popping up and clipping are nearly over

    BlizzaryBlizzaryАй бұрын
  • With 5.1, Unreal Engine truly lives up to its name

    darkosiris09darkosiris09Ай бұрын
  • Its almost terrifying how realistic 5.1 renders can look. 10 years ago you could obviously tell the difference between a CGI render and an actual video capture, but now you can render photo realistic scenes in amazing detail. I cant wait to see the future of this and VR tech. I think it would be amazing to walk around a photo realistic CGI world in Unreal 5.1.

    psychopath robpsychopath rob2 ай бұрын
    • @Arsalan Rahimi refresh rate response time can effect color quality

      Jabari JamesJabari James2 ай бұрын
    • I think that’s what meta is trying to do is make earth online so folks don’t need to leave the house

      WhiteWhite2 ай бұрын
    • 10 years ago? You mean a year ago. Even in UE5 there were still telling signs. Its not 100% perfect yet, but wow is it getting there. By far the strongest engine in the industry. By far.

      Digital Creative FrontDigital Creative Front2 ай бұрын
    • But why hdri wont work?

      Arsalan RahimiArsalan Rahimi2 ай бұрын
    • @Dark this would be amazing! especially for vr games in general, i havent seen many vr games in unreal engine though, if there even are any

      HazzyHazzy2 ай бұрын
  • These are all things that I wouldn't notice until it's pointed out but once you see it you can't unsee it. The improves are just insane!

    Leftist at the PartyLeftist at the Party2 ай бұрын
  • It feels like it's only every couple of months when Unreal Engine comes out with yet another absolutely mind boggling feature that makes me question why any game looking for realistic graphics aren't using it. Imagine Elder Scrolls 6 on UE5, It'd be INSANE.

    CorzappyCorzappyАй бұрын
    • Imagine getting the old Blizzard dudes in on it. Blizz were once well known for making insanely cool cut scenes and CGI... Almost a shame it would never happen.

      zysiszysis17 күн бұрын
    • @João Lucas Santos Viegas They wont even need rtx soon.

      Abundant HarmonyAbundant Harmony18 күн бұрын
    • Yea, it might actually work better that way haha.

      Mariusz SzewczykMariusz Szewczyk25 күн бұрын
    • im imaginin all the old games in UE5, is so mindblow that "RTX on" should be minimum for the new generation games.

      João Lucas Santos ViegasJoão Lucas Santos Viegas26 күн бұрын
  • Very good run through! Thank you for making the information more simple to take in.

    MsOjjaMsOjjaАй бұрын
  • This nanite thing REALLY needs to become an industry standard... But good games should also be a standard, at least not the exact opposite.

    jojolafrite90jojolafrite90Ай бұрын
  • That bit where you can now see entire rooms reflected in glass is astonishing.

    Jaydra DawnJaydra Dawn2 ай бұрын
    • Unreal Engine 5 is already here, you can get it if you want but games take years to make so you won’t see a UE5 game soon. UE5 animation is already around though.

      Seeyou SeemeeSeeyou Seemee2 ай бұрын
    • @EightyFlake dont give them ideas 😂id shit myself

      HaroHaro2 ай бұрын
    • It's jaw dropping.

      TurboPlasmaTurboPlasma2 ай бұрын
    • Ray tracing

      Un Named ChannelUn Named Channel2 ай бұрын
    • but it's not new, we can see that in any rtx game

      Jonathan IngramJonathan Ingram2 ай бұрын
  • I can only imagine the hardware behind all this. Great Video.

    Dusan RozicDusan RozicАй бұрын
  • Unreal Engine 5.1 is going to be a game changer, Learning a lot from you, Thank You!!!

    Unreal EpicUnreal EpicАй бұрын
  • The work he's put in.... You'll be a Legend someday dude 🖤

    Sidhu Anand VasantadaSidhu Anand VasantadaАй бұрын
  • I wonder how much everything around us will change and improve when UE 10 or something like that will appear.

    SailajSailajАй бұрын
  • Not seeing that classic lod pop in when zooming away from trees was surreal. This looks like a fantastic step ahead in technology!

    Cot SwosselCot Swossel2 ай бұрын
    • I built a game in 2 months and can't wait to see where it goes as I take it further!

      DangSonLetsGooDangSonLetsGooАй бұрын
    • @Bob Bobsen Simple, because the game systems themselves require quite a bit of overhead so rendering n amount of trees is a questionable practice. This applies to UE as well. I understand simple concepts like these are difficult for you because despite being given all the relevant data you complain about the visual look of the trees as if it was some manner of a factor in the example. Then again, these shilling videos are made exactly for people like you; people who understand absolutely nothing about the technology in question and just drool mindlessly at "pretty grophics" while consooming everything said wholesale as if it was somehow groundbreaking or revolutionary.

      KanakotkaKanakotkaАй бұрын
    • @Bob Bobsen This is not the point, but ok.

      KanakotkaKanakotkaАй бұрын
    • @Kanakotka I watched the video and the trees look like shit. Sorry but that's no comparison.

      Bob BobsenBob BobsenАй бұрын
    • @Kanakotka sure dude you can do something in minutes that no major game could do. What is it with you people always spouting shit that makes no sense when you think about it for more than a few seconds

      Bob BobsenBob BobsenАй бұрын
  • Hey, I love your tutorials 😄 so easy to understand, just installed unreal engine 5.1 and my cpu can't handle it,it has a 4gig ram💔, I just wanted you to know that I may need your help,if you got a cpu that you are not using I'd be really grateful if you help me...... Just shooting my shot 😄..... I really want to go deeper in animation and game making most especially with unreal engine but I can't afford a good machine so think about it please

    legendarylegendaryАй бұрын
  • Fantastic video! I really hope more and more games like the upcoming PS5 exclusive, Spider-Man 2, utilises a lot of what Unreal Engine 5 has to offer

    KillerTacosKillerTacosАй бұрын
  • Wow thats some advancement and you explain so well, even a layman will understand!

    Necr0MancerNecr0MancerАй бұрын
  • I've been gaming since time began, 😅so I've experienced every generation and been amazed how graphics and technology have advanced over the years. How-ever, I don't care too much for realistic graphics and I still like my games to have that GAMING look if that makes sense... I think it's a nostalgia thing. But yeah, this looks impressive non the less.

    RetroMan HDRetroMan HDАй бұрын
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  • The fact that this performs even better than LOD is seriously impressive given how much better it looks.

    ReturnalityReturnality2 ай бұрын
    • Blah blah blah. Make me the greatest Contra game ever with this shit already.

      EmmaEmma25 күн бұрын
    • Right?! I was mind blown when I first saw it.

      CinCinАй бұрын
    • @Eye of the Tiger Not that mind blowing. The default foliage doesn't properly aggregate draw-calls. Nanite apparently does so by design.

      MostHost LAMostHost LA2 ай бұрын
    • @Coconut_in_a_suit Yes there is still drops in detail over distance, this is pretty much essential otherwise performance would be horrendous, but it's much more gradual than before, where you had a few "hard" Levels of Detail, that had to be manually made by the asset creator. So with this solution, you have something that looks better, saves developers a lot of time, and may also perform better.

      FlaxelaxenFlaxelaxen2 ай бұрын
    • @Flaxelaxen so you’re saying there is drops in detail, but in a linear scale so that it all blends together better to the eye?

      Coconut_in_a_suitCoconut_in_a_suit2 ай бұрын
  • I think now the only biggest problem may be the interaction between water and the shore

    HoliporiHoliporiАй бұрын
  • Incredible. In my humble opinion, when the water surface is made more realistic and plants and trees move more realistically, then this will be the most visually stunning thing outside of the real world. I just need to save up for a monster of a computer :(

    Land RoverLand RoverАй бұрын
  • WOW this is really incredible what UE5 can do.

    WolfimannWolfimannАй бұрын
  • The fact that this somehow also makes performance better is blowing my mind.

    Ahmad TarekAhmad TarekАй бұрын
    • @Ducky unless you'l find fine video with fps) 30fps on 4090 on 1080p that's more real)) kzworld.info/throw/bejne/np-HeJqhtYqnnXM

      DmitriyDmitriy4 күн бұрын
    • @Dmitriy you never know 🤷

      DuckyDucky5 күн бұрын
    • he is definitely lying and hide fps count for reason

      DmitriyDmitriy6 күн бұрын
    • I mean, it's like in reality: less you make efforts doing something, more energy you have in the process ^^

      Gabriel SteinacherGabriel Steinacher16 күн бұрын
    • in skyrim theres a mod called more grass which added 3x more grass to the world that improved performance

      Andrew SullivanAndrew Sullivan20 күн бұрын
  • This game engine is so far ahead of the competition that it's absolutely insane.

    Cpt.AirWolfCpt.AirWolf2 ай бұрын
    • @V keep telling yourself that

      AXLENUTSAXLENUTS3 күн бұрын
    • But its one of the heaviest to use, loads alot, massive file size etc. Looks pretty but realisticly an average person wont have any need for that

      Gunther WolfgangGunther Wolfgang4 күн бұрын
    • Its unreal

      Tueoc OhovfTueoc Ohovf12 күн бұрын
    • its unreaL PUN INTENDED

      Tre Tre PoundTre Tre Pound16 күн бұрын
    • Incredible engine. Powerful, realistic and so much more. My Pc can't keep up with it, though.

      RamonZRamonZ16 күн бұрын
  • Awesome vid! Great explanations. Btw foliage is pronounced "fow-lee-uhj", not "fow-luhj".

    Oscar ONeillOscar ONeill2 ай бұрын
    • Man, that bugged me so much. The most important aspect of 5.1; one word: (me: ah yes, foliage) Fowluhj

      RajivRajiv19 күн бұрын
  • You could do a map the size of 2x Earth moon, or 1/6th the Earth. Crazy.

    Void DragonVoid DragonАй бұрын
  • Awesome, you made me want to learn Unreal 😁 But still not able to buy a Gpu and I guess it take a lot of time to reach a good level from zero. What are the requirements in order to build a pc for create environment? Cheers!

    Broken Pad GamingBroken Pad Gaming2 ай бұрын
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  • now we need to tell developers that they need more than good graphics. good graphics are a standard now, make good gameplay the same

    Scott LePageScott LePageАй бұрын
  • Just WOW! Having been around since the days of Pong, PacMan, Donkey Kong and Dragon's Lair (among a host of others as well) I am just in awe at how far video games and especially the engines have now gone. It's truly amazing to see this progress over the years and this video was incredible to watch and see the details that are now available.

    CheckItOutCheckItOut2 ай бұрын
  • Wow. I remember just how amazed I was when I played the original Unreal game way back when. And now this.

    Studio PlucheStudio PlucheАй бұрын
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      massage me on tele_gram 👉goldblue_dudemassage me on tele_gram 👉goldblue_dudeАй бұрын
  • For decades we have been perfecting graphics technology. Now--though we still have a ways to go--we are beginning to approach the ceiling for graphical technology. I anticipate in the following generations, there will be a shift of focus; we will be seeing the same sort of improvements for NPC AI.

    Alex CAlex C2 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭...

      massage me on tele_gram 👉goldblue_dudemassage me on tele_gram 👉goldblue_dudeАй бұрын
    • That's a much needed improvement hopefully they start working more on physics and gameplay too

      Dodanim IzaguirreDodanim Izaguirre2 ай бұрын
  • Hardworking person impressive how smoothly you present a difficult to understand topic

    Imran JamalImran JamalАй бұрын
  • This is amazing. Thank you. Subbed

    Krzysztof DomagałaKrzysztof DomagałaАй бұрын
  • For a 0.1 update these changes are insane, nanite trees alone is a massive improvement. Really can't wait to see all these features being used in games.

    Richard DaviesRichard Davies2 ай бұрын
    • @Stephen Bfortnite on series x/s and ps5 are able to run at a constant 60fps with nanite and lumen enabled! of course it isnt the *most realistic* a game can look, as fortnite is very cartoonily stylised, but it is a big step forward!

      doutstiPdoutstiP8 күн бұрын
    • None of this will ever be functional. Games have been on a steep decline for performance since 2012 some could argue even earlier. Back in the early 2000's game ran perfectly, even on crappy computers. There's just not enough optimization as these engines are getting more complex, more issues will occur. Don't get your hopes up.

      Lanthanum LanthaniumLanthanum Lanthanium2 ай бұрын
    • @Norbert Herterich They just need to activate it on the model(s) in the static mesh editor and that will change all instances, they don't need to change every placed tree in the world xD

      DefinitiveDefinitive2 ай бұрын
    • @Stephen B Consoles can run all of this technology just fine. Hardware is mid-tier PC after all.

      Lucas TonoliLucas Tonoli2 ай бұрын
    • @Norbert Herterich its per tree variant, not per tree instance.

      l+ae29l+ae292 ай бұрын
  • Hopefully some of these features will be added to blender as well.

    Mark RandleMark RandleАй бұрын
  • It's just insane how detailed this is. In fact, some would say it's...unreal.

    Tanner CTanner C10 күн бұрын
  • My mind blown. Thank you very much!

    Krisztián SzabóKrisztián SzabóАй бұрын
  • Fortnite made me wanna dig more into this technology and I have deeply fallen in love with it I’m going to learn UE5 thanks

    Julilolmo 19Julilolmo 192 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭...

      massage me on tele_gram 👉goldblue_dudemassage me on tele_gram 👉goldblue_dudeАй бұрын
  • Nanite really is a massive game changer.

    Mystery MayhemMystery Mayhem2 ай бұрын
    • @Daniel So was HDRP. What's your point?

      KanakotkaKanakotkaАй бұрын
    • @Kanakotka *3 just from the ones I read. The difference is, unreal 5 was just recently released. It takes years to make proper games showcasing all of what it has to offer. You claimed Unity 3 could do a similar feat, yet you can't find one example that does not use LODs or have horrible performance

      DanielDanielАй бұрын
    • @Daniel I have replied to 2 threads. I don't throw shade at UE as much as i do for their shill marketing (i.e. this entire channel). By your own metric, clearly UE's claims are also untrue because they're nowhere seen in released games.

      KanakotkaKanakotkaАй бұрын
    • @KanakotkaBro why are you under almost every comment shilling for Unity and trying to throw shade at Unreal 🤣. If it was as you said, possible in Unity years ago, we would've already seen games with this level of fidelity with no LODs, yet there nowhere to be seen on Unity. Stop huffing that copium 💀

      DanielDanielАй бұрын
    • @Menko no need to be an arrogant little turd

      ETC834ETC8342 ай бұрын
  • That moment at 2:20 is like holy shit. It's taken a long time to get to this point for outdoor graphics, but it's still jaw-dropping to see.

    NameNotAlreadyTaken2NameNotAlreadyTaken22 ай бұрын
    • It's unbelievably beautiful, especially for a video game that runs in real time

      Anomaly_Echelon7Anomaly_Echelon72 ай бұрын
  • Wow, the Witcher 1 remake surely will be amazing, great stuff

    GadottinhoGadottinhoАй бұрын
  • Imagine the VR games that can be made with this...

    Conforzo Conforzo 2 ай бұрын
  • Larger Worlds! 🌎 22km --> *88million* km 😮 That is right up there with the Nanite trees!

    Kridian01Kridian012 ай бұрын
  • I'm interested to see how the competition/comparison between Unreal and Unity would be like in the near future!

    Demolition RepublicDemolition Republic2 ай бұрын
    • Unreal is not only technically better but it's also free up to 1M in revenues... Honestly the only logical I'd see someone use Unity would be because there's a shitton of tutorials online since it used to be considered more accessible to beginners for a long time. But if they want to catch up on the technical side they're gonna have to do some serious catch-up

      General KenobiGeneral Kenobi24 күн бұрын
  • I think even more important than larger worlds is just more densely detailed worlds. By reducing the cost on performance you get the freedom to implement other aspects at a higher quality. Like you take an already large map like a Assassin’s Creed map but then ramp up the detail and variety and scale. All with the same or better performance. Increased verticality both up and down, more explorable spaces and interiors, better animation and interactivity with physics and AI. Elden Ring is a good example (like a small taste ) of what that could be like (even though it’s not using this technology)

    Ace WarriorAce Warrior2 ай бұрын
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      massage me on tele_gram 👉goldblue_dudemassage me on tele_gram 👉goldblue_dudeАй бұрын
  • All incredible, but recording softwares will have to catch up so it doesnt get blurry on these high quality games.

    reelreamyreelreamy2 ай бұрын
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  • this makes me want to learn UE now

    Co3koolkidCo3koolkidАй бұрын
  • now i wonder, isn't it still calculating the shadows of those far away objects?

    - Spiker -- Spiker -Ай бұрын
  • It’s actually insane how realistic games are now.

    KΘRVΛΧKΘRVΛΧ2 ай бұрын
    • @smb theres games coming out that are using Unreal engine 5 tard

      Bit Ch Boy Michael Does Life Is A TrollBit Ch Boy Michael Does Life Is A Troll12 күн бұрын
    • "could be"

      Kento MKento M16 күн бұрын
    • what? there literally hasn't been a single unreal engine 5 photorealistic game released yet

      Ronin GazelleRonin Gazelle16 күн бұрын
    • Imagine goat simulator 3 mobile

      SirBlackiteSirBlackite18 күн бұрын
    • @SoppingClam That's a bad idea. "Cartoon graphics" as you dare to call it for some reason is a visual style, each game has it's own and for the better so.

      iveriver18 күн бұрын
  • I'm close to publishing a course on Unreal engine, there a few techniques I learned from this channel. I'll make sure to give a shoutout to direct people here.

    Vulcan StudiosVulcan Studios2 ай бұрын
  • When i got my 3070...i felt so relieved that all the modern games will run so smooth at ultra settings...now this makes me scared if my rtx can handle such intricate rendering

    Siddhartha GhoshSiddhartha GhoshАй бұрын
    • why? UE5 should be less taxing on a gpu than 4.

      Muddy ELFMuddy ELFАй бұрын
  • Nanite Foliage, Lumen and Ray/Path Tracing is a big part of what gaming has been missing. Will 5.1 solve the PC issues with stuttering? Seems like UE games on PC suffer from that from my understanding. Please correct me if I'm wrong. Now I'm interested in learning UE. I was just watching this video at first to learn about the 5.1 changes.

    XilentXilentАй бұрын
  • UE5 looks so good, I can't wait for people to make games with it.

    Mr.Mr.2 ай бұрын
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  • Well i prefer 5.1 in version 6.0 you dont know whats real or not anymore 👍👍👍 you are making improvements

    dave kosterdave kosterАй бұрын
  • Does any developer already using this? This is crazy good

    adib zadib zАй бұрын
  • nanite for shrubs in unreal 5 can actually save some ppls 20% in cpu utilization or more if done right and improve fps too that why its a game changer an optimized forest can not burn out lesser pc's and unreal 5 games out for play need to recompile their project to add this to patch as a must period to make their games run better

    Jeremy SchultzJeremy SchultzАй бұрын
  • FINALLLY! Omg LOD is probably my biggest turn off for video games. Seeing that circled line of LOD 20 feet in front of your character and just watching that layer all day, idk if its my autism but fuck it bothered me lol Its a shame this hasnt been done sooner. And that games handicap your LOD by not letting you increasing it even though you have a really good graphics card that can handle the increase of range of the LOD line

    Hubris423 UnknownHubris423 UnknownАй бұрын
  • Getting this far is such an achievement. You gotta appreciate that the closer you get to reality the harder it gets to replicate.

    Shailen MistryShailen Mistry2 ай бұрын
    • @Shailen Mistry damn... I guess thats why theres a saying of nobodys perfect

      Deleted Devil Deleted AngelDeleted Devil Deleted AngelАй бұрын
    • @DeletedDevilDeletedAngel so this is the actual reason why its so difficult. The laws that govern reality isn't fully understood. The problem with scientists is that they think they've figured it out. No, we've figured out what we can see/feel. Science can only give an explanation to what it's investigating. That's the biggest downfall of science. We can only understand something, when first, we come up with an hypothesis for a problem and then prove/ disprove it. If it's disproved, we keep creating hypothesis until its understood.

      Shailen MistryShailen MistryАй бұрын
    • @Shailen Mistry tbh maybe in the future you could recreate it like running a simulation? Laws of physics exists so maybe adding weight and stuff could recreate it?

      Deleted Devil Deleted AngelDeleted Devil Deleted AngelАй бұрын
    • @Xrplorer I don't know as we are having some breakdowns in our own identity. This will certainly slow the rate down

      Taran HaseTaran HaseАй бұрын
    • @Xrplorer Perhaps, but who's to say that we aren't part of the nature's plan? We, as well as all our creations are just as natural as 2 crabs mating. How can we not be? Maybe nature was bored with the status quo, so humans were introduced to spice things up. Maybe the level of trees was higher than nature "wanted", so something had to be done to address that. There is also the fact that everything on the planet is doomed without us anyway, and we were instrumental to the rise of AI, so we gotta get some credit for that.

      MilosMilosАй бұрын
  • This is a must buy software I am Indie user and have tested it 30 days is fully compatible with others fbx.

  • Epic are genious with creating engines

  • couple more years, and its going to be us making even more simulations :)

    StretchyLandoStretchyLandoАй бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭

      massage me on tele_gram 👉goldblue_dudemassage me on tele_gram 👉goldblue_dudeАй бұрын
  • what i am always interested (as someone who has no idea) how easily devs can upgrade from 5.0 or even lower versions to this. Which games look the best on PC with this? Are there any using this now or soon?

    NarreteiNarretei2 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭.....

      Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Ай бұрын
    • They engine has been recently developed I'd say it would take 5-10 years for it to actually be used in games think of it as a beta

      Dodanim IzaguirreDodanim Izaguirre2 ай бұрын
  • I just wish more double A and triple A games would bite the bullet and use UE. Hire a couple professionals prolific with the software to guide the rest of your team. So more manpower can be focused on the more important parts of the game: Gameplay. And world building. Character choices. Dialogue. Etc

    Noah HendersonNoah HendersonАй бұрын
  • If 5.1 is this good I'm going to say wow at 8.0 right now in advance

    Goratch the muleGoratch the muleАй бұрын
  • I have an idea to create a game and this software would probably be the best to do it the only problem is not having the system requirements needed as well as the skill, but if any of y'all are into it please try to pull this off I'm sure a lot of people would have heard or seen the twilight series now the concept should be an open world game based in a huge forest which covers different terrains like snow covered mountains a river flowing right through the forest which actually divides the area between the vampires and the wolves...The main objective can be for the wolves to defend the vampires breaching the territory and add up chasing and killing animation for both sides... Being based in a dark deep forest( or even have changing time and weather day night afternoon just as real life) it'll attract both people from the horror as well as those looking for action or adventures include some of the movie aspects such as cliff diving both vampires and warewolf having the ability to run super fast or normal or walk like a control paced as the GTA games and when the super fast mode is activated to make the visuals pass a bit blur and that will all look so fucking cool as well having the ability to jump up super high or cross up cliffs in a single leap something that that not entirely copy paste the movie but take such aspects from it it will surely turn out to be very good.. I don't know how much time it would take to create something like this but I'm sure it can be very fun and you could even add a multiplayer aspect if the thing gets successful!!! (P.S so many twilight people would have had this idea maybe at some point but it's sad no one is implementing it)

    ojasseteojassete2 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭

      massage me on tele_gram 👉goldblue_dudemassage me on tele_gram 👉goldblue_dudeАй бұрын
  • Would love to see a third hunter game using unreal engine

    Cody SandersonCody SandersonАй бұрын
    • Thanks for watching you have been randomly selected among the🎁 winners for today's DM to claim your prize right now.🎊🎉🎇

      WRITE ME ON (NICEGRAM) @SypherPK_01WRITE ME ON (NICEGRAM) @SypherPK_01Ай бұрын
  • Probably needs 2-3 more gens of GPU to have a 4k 120fps with this tech on games.

    Ross Haiken LeonenRoss Haiken LeonenАй бұрын
  • Someone who knows nothing about this, when could we expect AAA games with this engine?

    Venum 58Venum 58Ай бұрын
  • Looks so good 😭

    Zach Hayter CoachingZach Hayter CoachingАй бұрын
  • Can't wait for VR games to take advantage of this just hope my 3070ti can keep up 😂

    The Gaming GeminiThe Gaming GeminiАй бұрын
  • Thank you for the update! liked and subscribed

    KerBlamKingKerBlamKing2 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭

      Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Ай бұрын
  • I am a basic noob at programming but I loved this video for some reason

    Demi-Fiend VideosDemi-Fiend VideosАй бұрын
  • That is fking amazing!

    John DoeJohn DoeАй бұрын
  • Wow, this is just incredible.

    Aaron ToppingAaron Topping2 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭.....

      Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Ай бұрын
  • it's crazy how advanced this techonology is getting. imagine what gaming will look like 10 years from now

    ToastToast2 ай бұрын
    • Without a proper AI, good gameplay and a decent physics system games will keep being boring , with rare exceptions

      Arthur LimaArthur Lima2 ай бұрын
    • @Teemu Vesala I agree realism isn’t the goal in a lot of games but it is the goal in a lot of games, if you are controlling a human character then the goal is almost always realism.. And if you don’t even want realism then why even worry about lighting and foliage, is the aim not realism in those areas? Pretty sure it is, the more real they look the better they look no?? This whole “imagine how good games will look in 10 years” is 100% about realism, games look better because they look more realistic than they did yesterday… Movement in Red Dead 2 is good for a game, it has over 300,000 animations, it’s made by the best dev on the planet and they also went for realism, that is Rockstars aim, realism.. It’s also one of the very few games that have shown how animation plays a HUGE role in the overall look and feel of a game and it’s also one of the examples I’d use to argue why the focus is in the wrong area.. Along with TLOU2 it raised the bar in terms of animation and funnily enough those two games are by far the two best looking games on the market.. No fancy lighting, no fancy tech demo nonsense, animating characters and other things properly and incorporating some sort of physics that mimic the way things really moves is why those games look so good.. The worlds are gorgeous, I’m not saying the other stuff doesn’t play it’s part but animation is so much more important.. When people think of how good games will look years from now they ain’t thinking about Rachet and Clank or Crash Bandicoot, they’re thinking about a GTA or whatever, games based on real world shit with real world reference points… When I was a kid I played FF10 and the CGI on that game made me say the same shit “wow, I can’t wait to see what it will look like in the future, games will look like this during gameplay”, now I’m old, CGI scenes are gone for the most part but characters are still floating about weightlessly and moving like restricted robots.. We’re a million miles away from where people think we are

      QuietRiotQuietRiot2 ай бұрын
    • @QuietRiot CyberPunk movement issues are down to the game engine being rather bad. If you look at Rockstar games like GTA V or RDR2, the movement on those games is very good. The focus is not at all in the wrong area. And realism is not the aim in most games, most games try to go for certain artistic look. Plain simple realism would make it not feel like a game at all. Why even play a game like that, you might as well walk out of the door and go for a walk then.

      Teemu VesalaTeemu Vesala2 ай бұрын
    • @Teemu Vesala Movement is shocking in games, what you on about? I ain’t ever seen a real person float, I ain’t ever seen a weightless person, I ain’t ever seen someone walk or run the EXACT same way every step even on a flat surface let alone an uneven one.. Movement in games is BAD.. Good for a game maybe but this is about realism no? No amount of lighting effects or improved looking trees is gonna make a character seem like a real person.. I’ll keep saying it, look at Cyberpunk, you can’t shine a turd, best lighting yet, crusty looking and crusty feeling game, the focus is in the wrong area if realism is the aim

      QuietRiotQuietRiot2 ай бұрын
    • @QuietRiot Movement in many games is very good already so are textures... Foliage rendering and lighting have been the biggest weaknesses in most games.

      Teemu VesalaTeemu Vesala2 ай бұрын
  • If it's better textures I don't care because graphics are always evolving and I'd rather more need for low specs

    master chief you mind telling me what your doingmaster chief you mind telling me what your doingАй бұрын
  • I remember watching the trailer for Gran Turismo 7 and being impressed with everything except for the foliage. You could still see tons of flat 2d trees and it was just crazy to me that 20 years later they still couldn't make it work. Its amazing that those days are finally going to be over.

    Stuff3Stuff329 күн бұрын
  • Please tell me they're working on the character animation and behavior tree etc processes.. those aspects were terrible in my experience.. the skeleton system needs an overhaul.. it's impossible to transfer things to other sk3letons and the entire process of animating a character is a massiv3 pain that doesn't even work..

    ThothHeartMaatThothHeartMaatАй бұрын
  • Can’t wait to see skyrim re released with this engine while we still wait for ES6

    DarthDumasDarthDumasАй бұрын
  • Wait, so I can model a tree with 10 million tris and just insert it into the engine? I’m legitimately curious if “conservatively” modeling is even relevant anymore.

    ElijahElijahАй бұрын
  • I love the way you have taken this graphics engine. By far the most competent one. Don't shy away from things that take faster processing stay ahead of the game.

    Cosmicice1Cosmicice1Ай бұрын
  • Put these graphics with some great physics in a VR game and people would never leave

    RobMRobM2 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭

      Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Ай бұрын
  • I remember playing Lords of Midnight/Elite for tens/hundreds of hours on Spectrum 48K... 😀

    LantapaukkuLantapaukkuАй бұрын
  • That is insane. Imagine having worlds that are this detailed, and fully destructible. That would be truly revolutionary.

    Mark ThomasMark Thomas2 ай бұрын
    • @Andrea Dolcini doesn't matter, you can use the normal mesh to create the collection and enable it after, it's similar to what they did with the cars on the matrix demo, but if you don't need actual soft bodies you can keep the nanite for the chunks as well. It works. I do hope they optimize it, chaos destruction is still piss poor performance wise. The DICE... ehrmm ehrmm.. Embark devs did an amazing job with TheFinals on UE, idk what they did, or if they are even using chaos for it, but their destruction is amazing, tons better than old BF's and it doesn't dip the framerate at all.

      Robin VRobin V2 ай бұрын
    • Engine itself can only push game so far. While all these features are great, if game is boring there's no amount of details it can make up for it.

      Mladen MijatovMladen Mijatov2 ай бұрын
    • @Mark Thomas This is a very correctly verified video from the point of view of the director, very dynamic, assembled so that all the particularly striking flaws remain behind the scenes or quickly fly in front of the viewer. Of course, it will be possible to see how certain technologies will be implemented only in completed projects, when those will be released on Unreal Engine 5. In this video, it is clear that physics is not fully calculated, or the model is not correct enough. first of all, when shooting, a lot of small fragments, dust and fire would form, but this is not the case. Physics modeling is a complex and interesting process, I hope the builders of this engine will reach it. Hopefully they will be able to set it up so that the environment will react and interact with both the player and the other environment. At the moment, textures pass through textures even in the demo matrix presented, and clothes bend and stretch unrealistically, inferior in the physical model of clothes in games on the Decima engine. An example of a real live interaction that could be found: kzworld.info/throw/bejne/np-HeJqhtYqnnXM Video where a little talk about physics on the engine: kzworld.info/throw/bejne/noOciLKDq25slIs

      Иван АбрамовИван Абрамов2 ай бұрын
    • @Иван Абрамов kzworld.info/throw/bejne/rWSgqs2e3JmAoKE

      Mark ThomasMark Thomas2 ай бұрын
    • kzworld.info/throw/bejne/rWSgqs2e3JmAoKE

      Mark ThomasMark Thomas2 ай бұрын
  • this is going to change everything, 88million km is astronourmous, we will be able to make fully realistic space based games with seamless sector based loading of planets like minecraft chunks, not to mention single planet based games and how much you will be able to do...if respawn ever wants to make titanfall 3 it will be otherworldly.

    EradicationismEradicationism2 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭

      Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Whats’App +①⑦⑧⑥③⑤③⑤⑨②⓪Ай бұрын
  • I've been in web development for a few years now. Unreal Engine has inspired me to get into game development, this stuff is amazing.

    mikulmikul2 ай бұрын
  • Can’t wait to see the games made with this engine

    Owen FisherOwen Fisher2 ай бұрын
    • 🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭

      massage me on tele_gram 👉goldblue_dudemassage me on tele_gram 👉goldblue_dudeАй бұрын
  • this is really magnificent and I love how you go through it slowly and it was educational and not boring

    DragonRiderJohannDragonRiderJohannАй бұрын
  • 3:00 It's insane that you can simply enable Nanite for the foliage and get MUCH BETTER rendering result without losing any performance!

    Mikko RantalainenMikko Rantalainen2 ай бұрын
    • @UwU I'd take photorealistic 1080p over computer graphics looking 4K any day. Most people would be happy with Terminator 2 level game graphics, right? (That is, identical looking results to that movie.)

      Mikko RantalainenMikko Rantalainen2 ай бұрын
    • @Mikko Rantalainen 4k is the standard. 1080 is in the past.

      UwUUwU2 ай бұрын
    • @DarthAnimallolol So true

      Jeremy MillerJeremy Miller2 ай бұрын
    • @Mikko Rantalainen we'll see, mate!

      Paran01acParan01ac2 ай бұрын
    • @Paran01ac We'll see but I think you're underestimating the GPU in PS5. It has enough computing power to get nice output as long as you keep the pixel count low enough (1080p or lower). Sure, it will not run something like UE5 Matrix Awakens @4K above 30 fps.

      Mikko RantalainenMikko Rantalainen2 ай бұрын
  • Would love to see Mass Effect 4 on UE5.1.

    E71E71Ай бұрын
  • Man, Unreal engine 5 looks amazing, especially considering the add ons you get with the newer version of 5.1. But, dude, nobody can tell me that they've nailed the water. In many instances, even with the translucent water reflections, it looks like it's been made in 2005. There are other engines out there having MUCH more realistic water.

    Emmanuel-AndreiEmmanuel-AndreiАй бұрын
  • As much as I respect this technology, I have realised overtime that game graphics are a small part of having fun and enjoyment from a video game. Graphics quickly fade into the background and are forgotten about if the game is broken, unbalanced and not fun. If purely want a graphical experience your best to do it in real life at a river or ocean at sunrise.

    KurtisKurtis20 күн бұрын
  • This engine is Insane

    R. Rizcky N. ArdhyR. Rizcky N. ArdhyАй бұрын
  • the leaf scattering is definitely the most impressive part of this imo

    vpalzvpalz2 ай бұрын
    • yeah thats really impressive, for me the most impressive is the nanite improvements

      Taliesin SilvercrowTaliesin Silvercrow16 күн бұрын
    • @Haz ok

      John LinaJohn LinaАй бұрын
    • Prolly sound dumb rn, what does imo mean

      HazHazАй бұрын
    • @Asakura Yoh ok

      John LinaJohn LinaАй бұрын
  • Absolutely amazing video & pacing, thank you! Direct and to-the-point, highlighting only valuable information. It's really hard to believe all of these amazing features are included in a 0.1 release. I'm so impressed with Unreal.

    R McKR McK2 ай бұрын
  • Just knowing about the new translucency setting and nanite on foliage has transformed a recent project…great knowledge!

    James GoodmanJames Goodman23 күн бұрын
  • Imagine if Warzone 2 ran on UE5.1

    Cool BeansCool BeansАй бұрын
  • How powerful does my PC has to be for me to create a full game using everything that U5 has to offer? Is an RTX 3080 enough?

    RivershieldRivershield2 ай бұрын
  • this is incredible i really hope developers take advantage of the new foliage. i hate how in games grass vanishes at a certain distance and youre laying there in a ghillie suit thinking youre hidden amongs grass, bushes and other vegetation. and then you die because all the enemy sees is a bush wookie sitting on a hill surrounded by some low poly trees and nothing else.

    brettapussbrettapuss2 ай бұрын
    • Yep!

      Tori KoTori Ko2 ай бұрын
    • And that is why I disable grass rendering in Arma 3

      DingicksoDingickso2 ай бұрын
    • *cough* PUBG *cough*

      AndrewAndrew2 ай бұрын
    • @brettapuss These are some of the reasons why I can not wait for the new ARMA to release. The shadows and foliage stop rendering after like 200m and it triggers the shit out of me lmao

      Hot Dog WaterHot Dog Water2 ай бұрын
    • @Jefferson Cherrington yeah that’s literally game I’m referencing in the og comment the fact bushing just stop rendering after a short while

      brettapussbrettapuss2 ай бұрын