It's always the smaller details that make the most drastic leap towards photorealism. Can't wait to see some games that harness 5.1 to it's absolute fullest.
jafizzle95Ай бұрын
See you in like 6 years
gerghgh herb25 күн бұрын
can't wait to 5.2, 5.3, 5.5 and 6.0. If they still in 5.0 and can get all this, think about the next ones. They will get more realistic than my life lol.
João Lucas Santos Viegas26 күн бұрын
Not until next 10 years
Butters26 күн бұрын
@蔡偶像 No, this was my own original comment. Must've been a coincidence.
jafizzle95Ай бұрын
从阿凡达视频复制黏贴是吧
蔡偶像Ай бұрын
Lovely to see such advancements in graphics. Being an avid action games fan, it is gratifying to know that the future for gaming looks good 👍🏼
Vikram Bagga2 ай бұрын
This is phenomenal! The days of objects popping up and clipping are nearly over
BlizzaryАй бұрын
With 5.1, Unreal Engine truly lives up to its name
darkosiris09Ай бұрын
Its almost terrifying how realistic 5.1 renders can look. 10 years ago you could obviously tell the difference between a CGI render and an actual video capture, but now you can render photo realistic scenes in amazing detail. I cant wait to see the future of this and VR tech. I think it would be amazing to walk around a photo realistic CGI world in Unreal 5.1.
psychopath rob2 ай бұрын
@Arsalan Rahimi refresh rate response time can effect color quality
Jabari James2 ай бұрын
I think that’s what meta is trying to do is make earth online so folks don’t need to leave the house
White2 ай бұрын
10 years ago? You mean a year ago. Even in UE5 there were still telling signs. Its not 100% perfect yet, but wow is it getting there. By far the strongest engine in the industry. By far.
Digital Creative Front2 ай бұрын
But why hdri wont work?
Arsalan Rahimi2 ай бұрын
@Dark this would be amazing! especially for vr games in general, i havent seen many vr games in unreal engine though, if there even are any
Hazzy2 ай бұрын
These are all things that I wouldn't notice until it's pointed out but once you see it you can't unsee it. The improves are just insane!
Leftist at the Party2 ай бұрын
It feels like it's only every couple of months when Unreal Engine comes out with yet another absolutely mind boggling feature that makes me question why any game looking for realistic graphics aren't using it. Imagine Elder Scrolls 6 on UE5, It'd be INSANE.
CorzappyАй бұрын
Imagine getting the old Blizzard dudes in on it. Blizz were once well known for making insanely cool cut scenes and CGI... Almost a shame it would never happen.
zysis17 күн бұрын
@João Lucas Santos Viegas They wont even need rtx soon.
Abundant Harmony18 күн бұрын
Yea, it might actually work better that way haha.
Mariusz Szewczyk25 күн бұрын
im imaginin all the old games in UE5, is so mindblow that "RTX on" should be minimum for the new generation games.
João Lucas Santos Viegas26 күн бұрын
Very good run through! Thank you for making the information more simple to take in.
MsOjjaАй бұрын
This nanite thing REALLY needs to become an industry standard... But good games should also be a standard, at least not the exact opposite.
jojolafrite90Ай бұрын
That bit where you can now see entire rooms reflected in glass is astonishing.
Jaydra Dawn2 ай бұрын
Unreal Engine 5 is already here, you can get it if you want but games take years to make so you won’t see a UE5 game soon. UE5 animation is already around though.
Seeyou Seemee2 ай бұрын
@EightyFlake dont give them ideas 😂id shit myself
Haro2 ай бұрын
It's jaw dropping.
TurboPlasma2 ай бұрын
Ray tracing
Un Named Channel2 ай бұрын
but it's not new, we can see that in any rtx game
Jonathan Ingram2 ай бұрын
I can only imagine the hardware behind all this. Great Video.
Dusan RozicАй бұрын
Unreal Engine 5.1 is going to be a game changer, Learning a lot from you, Thank You!!!
Unreal EpicАй бұрын
The work he's put in.... You'll be a Legend someday dude 🖤
Sidhu Anand VasantadaАй бұрын
I wonder how much everything around us will change and improve when UE 10 or something like that will appear.
SailajАй бұрын
Not seeing that classic lod pop in when zooming away from trees was surreal. This looks like a fantastic step ahead in technology!
Cot Swossel2 ай бұрын
I built a game in 2 months and can't wait to see where it goes as I take it further!
DangSonLetsGooАй бұрын
@Bob Bobsen Simple, because the game systems themselves require quite a bit of overhead so rendering n amount of trees is a questionable practice. This applies to UE as well. I understand simple concepts like these are difficult for you because despite being given all the relevant data you complain about the visual look of the trees as if it was some manner of a factor in the example. Then again, these shilling videos are made exactly for people like you; people who understand absolutely nothing about the technology in question and just drool mindlessly at "pretty grophics" while consooming everything said wholesale as if it was somehow groundbreaking or revolutionary.
KanakotkaАй бұрын
@Bob Bobsen This is not the point, but ok.
KanakotkaАй бұрын
@Kanakotka I watched the video and the trees look like shit. Sorry but that's no comparison.
Bob BobsenАй бұрын
@Kanakotka sure dude you can do something in minutes that no major game could do. What is it with you people always spouting shit that makes no sense when you think about it for more than a few seconds
Bob BobsenАй бұрын
Hey, I love your tutorials 😄 so easy to understand, just installed unreal engine 5.1 and my cpu can't handle it,it has a 4gig ram💔, I just wanted you to know that I may need your help,if you got a cpu that you are not using I'd be really grateful if you help me...... Just shooting my shot 😄..... I really want to go deeper in animation and game making most especially with unreal engine but I can't afford a good machine so think about it please
legendaryАй бұрын
Fantastic video! I really hope more and more games like the upcoming PS5 exclusive, Spider-Man 2, utilises a lot of what Unreal Engine 5 has to offer
KillerTacosАй бұрын
Wow thats some advancement and you explain so well, even a layman will understand!
Necr0MancerАй бұрын
I've been gaming since time began, 😅so I've experienced every generation and been amazed how graphics and technology have advanced over the years. How-ever, I don't care too much for realistic graphics and I still like my games to have that GAMING look if that makes sense... I think it's a nostalgia thing. But yeah, this looks impressive non the less.
The fact that this performs even better than LOD is seriously impressive given how much better it looks.
Returnality2 ай бұрын
Blah blah blah. Make me the greatest Contra game ever with this shit already.
Emma25 күн бұрын
Right?! I was mind blown when I first saw it.
CinАй бұрын
@Eye of the Tiger Not that mind blowing. The default foliage doesn't properly aggregate draw-calls. Nanite apparently does so by design.
MostHost LA2 ай бұрын
@Coconut_in_a_suit Yes there is still drops in detail over distance, this is pretty much essential otherwise performance would be horrendous, but it's much more gradual than before, where you had a few "hard" Levels of Detail, that had to be manually made by the asset creator. So with this solution, you have something that looks better, saves developers a lot of time, and may also perform better.
Flaxelaxen2 ай бұрын
@Flaxelaxen so you’re saying there is drops in detail, but in a linear scale so that it all blends together better to the eye?
Coconut_in_a_suit2 ай бұрын
I think now the only biggest problem may be the interaction between water and the shore
HoliporiАй бұрын
Incredible. In my humble opinion, when the water surface is made more realistic and plants and trees move more realistically, then this will be the most visually stunning thing outside of the real world. I just need to save up for a monster of a computer :(
Land RoverАй бұрын
WOW this is really incredible what UE5 can do.
WolfimannАй бұрын
The fact that this somehow also makes performance better is blowing my mind.
Ahmad TarekАй бұрын
@Ducky unless you'l find fine video with fps) 30fps on 4090 on 1080p that's more real)) kzworld.info/throw/bejne/np-HeJqhtYqnnXM
Dmitriy4 күн бұрын
@Dmitriy you never know 🤷
Ducky5 күн бұрын
he is definitely lying and hide fps count for reason
Dmitriy6 күн бұрын
I mean, it's like in reality: less you make efforts doing something, more energy you have in the process ^^
Gabriel Steinacher16 күн бұрын
in skyrim theres a mod called more grass which added 3x more grass to the world that improved performance
Andrew Sullivan20 күн бұрын
This game engine is so far ahead of the competition that it's absolutely insane.
Cpt.AirWolf2 ай бұрын
@V keep telling yourself that
AXLENUTS3 күн бұрын
But its one of the heaviest to use, loads alot, massive file size etc. Looks pretty but realisticly an average person wont have any need for that
Gunther Wolfgang4 күн бұрын
Its unreal
Tueoc Ohovf12 күн бұрын
its unreaL PUN INTENDED
Tre Tre Pound16 күн бұрын
Incredible engine. Powerful, realistic and so much more. My Pc can't keep up with it, though.
RamonZ16 күн бұрын
Awesome vid! Great explanations. Btw foliage is pronounced "fow-lee-uhj", not "fow-luhj".
Oscar ONeill2 ай бұрын
Man, that bugged me so much. The most important aspect of 5.1; one word: (me: ah yes, foliage) Fowluhj
Rajiv19 күн бұрын
You could do a map the size of 2x Earth moon, or 1/6th the Earth. Crazy.
Void DragonАй бұрын
Awesome, you made me want to learn Unreal 😁 But still not able to buy a Gpu and I guess it take a lot of time to reach a good level from zero. What are the requirements in order to build a pc for create environment? Cheers!
now we need to tell developers that they need more than good graphics. good graphics are a standard now, make good gameplay the same
Scott LePageАй бұрын
Just WOW! Having been around since the days of Pong, PacMan, Donkey Kong and Dragon's Lair (among a host of others as well) I am just in awe at how far video games and especially the engines have now gone. It's truly amazing to see this progress over the years and this video was incredible to watch and see the details that are now available.
CheckItOut2 ай бұрын
Wow. I remember just how amazed I was when I played the original Unreal game way back when. And now this.
For decades we have been perfecting graphics technology. Now--though we still have a ways to go--we are beginning to approach the ceiling for graphical technology. I anticipate in the following generations, there will be a shift of focus; we will be seeing the same sort of improvements for NPC AI.
That's a much needed improvement hopefully they start working more on physics and gameplay too
Dodanim Izaguirre2 ай бұрын
Hardworking person impressive how smoothly you present a difficult to understand topic
Imran JamalАй бұрын
This is amazing. Thank you. Subbed
Krzysztof DomagałaАй бұрын
For a 0.1 update these changes are insane, nanite trees alone is a massive improvement. Really can't wait to see all these features being used in games.
Richard Davies2 ай бұрын
@Stephen Bfortnite on series x/s and ps5 are able to run at a constant 60fps with nanite and lumen enabled! of course it isnt the *most realistic* a game can look, as fortnite is very cartoonily stylised, but it is a big step forward!
doutstiP8 күн бұрын
None of this will ever be functional. Games have been on a steep decline for performance since 2012 some could argue even earlier. Back in the early 2000's game ran perfectly, even on crappy computers. There's just not enough optimization as these engines are getting more complex, more issues will occur. Don't get your hopes up.
Lanthanum Lanthanium2 ай бұрын
@Norbert Herterich They just need to activate it on the model(s) in the static mesh editor and that will change all instances, they don't need to change every placed tree in the world xD
Definitive2 ай бұрын
@Stephen B Consoles can run all of this technology just fine. Hardware is mid-tier PC after all.
Lucas Tonoli2 ай бұрын
@Norbert Herterich its per tree variant, not per tree instance.
l+ae292 ай бұрын
Hopefully some of these features will be added to blender as well.
Mark RandleАй бұрын
It's just insane how detailed this is. In fact, some would say it's...unreal.
Tanner C10 күн бұрын
My mind blown. Thank you very much!
Krisztián SzabóАй бұрын
Fortnite made me wanna dig more into this technology and I have deeply fallen in love with it I’m going to learn UE5 thanks
@Kanakotka *3 just from the ones I read. The difference is, unreal 5 was just recently released. It takes years to make proper games showcasing all of what it has to offer. You claimed Unity 3 could do a similar feat, yet you can't find one example that does not use LODs or have horrible performance
DanielАй бұрын
@Daniel I have replied to 2 threads. I don't throw shade at UE as much as i do for their shill marketing (i.e. this entire channel). By your own metric, clearly UE's claims are also untrue because they're nowhere seen in released games.
KanakotkaАй бұрын
@KanakotkaBro why are you under almost every comment shilling for Unity and trying to throw shade at Unreal 🤣. If it was as you said, possible in Unity years ago, we would've already seen games with this level of fidelity with no LODs, yet there nowhere to be seen on Unity. Stop huffing that copium 💀
DanielАй бұрын
@Menko no need to be an arrogant little turd
ETC8342 ай бұрын
That moment at 2:20 is like holy shit. It's taken a long time to get to this point for outdoor graphics, but it's still jaw-dropping to see.
NameNotAlreadyTaken22 ай бұрын
It's unbelievably beautiful, especially for a video game that runs in real time
Anomaly_Echelon72 ай бұрын
Wow, the Witcher 1 remake surely will be amazing, great stuff
GadottinhoАй бұрын
Imagine the VR games that can be made with this...
Conforzo 2 ай бұрын
Larger Worlds! 🌎 22km --> *88million* km 😮 That is right up there with the Nanite trees!
Kridian012 ай бұрын
I'm interested to see how the competition/comparison between Unreal and Unity would be like in the near future!
Demolition Republic2 ай бұрын
Unreal is not only technically better but it's also free up to 1M in revenues... Honestly the only logical I'd see someone use Unity would be because there's a shitton of tutorials online since it used to be considered more accessible to beginners for a long time. But if they want to catch up on the technical side they're gonna have to do some serious catch-up
General Kenobi24 күн бұрын
I think even more important than larger worlds is just more densely detailed worlds. By reducing the cost on performance you get the freedom to implement other aspects at a higher quality. Like you take an already large map like a Assassin’s Creed map but then ramp up the detail and variety and scale. All with the same or better performance. Increased verticality both up and down, more explorable spaces and interiors, better animation and interactivity with physics and AI. Elden Ring is a good example (like a small taste ) of what that could be like (even though it’s not using this technology)
now i wonder, isn't it still calculating the shadows of those far away objects?
- Spiker -Ай бұрын
It’s actually insane how realistic games are now.
KΘRVΛΧ2 ай бұрын
@smb theres games coming out that are using Unreal engine 5 tard
Bit Ch Boy Michael Does Life Is A Troll12 күн бұрын
"could be"
Kento M16 күн бұрын
what? there literally hasn't been a single unreal engine 5 photorealistic game released yet
Ronin Gazelle16 күн бұрын
Imagine goat simulator 3 mobile
SirBlackite18 күн бұрын
@SoppingClam That's a bad idea. "Cartoon graphics" as you dare to call it for some reason is a visual style, each game has it's own and for the better so.
iver18 күн бұрын
I'm close to publishing a course on Unreal engine, there a few techniques I learned from this channel. I'll make sure to give a shoutout to direct people here.
Vulcan Studios2 ай бұрын
When i got my 3070...i felt so relieved that all the modern games will run so smooth at ultra settings...now this makes me scared if my rtx can handle such intricate rendering
Siddhartha GhoshАй бұрын
why? UE5 should be less taxing on a gpu than 4.
Muddy ELFАй бұрын
Nanite Foliage, Lumen and Ray/Path Tracing is a big part of what gaming has been missing. Will 5.1 solve the PC issues with stuttering? Seems like UE games on PC suffer from that from my understanding. Please correct me if I'm wrong. Now I'm interested in learning UE. I was just watching this video at first to learn about the 5.1 changes.
XilentАй бұрын
UE5 looks so good, I can't wait for people to make games with it.
Well i prefer 5.1 in version 6.0 you dont know whats real or not anymore 👍👍👍 you are making improvements
dave kosterАй бұрын
Does any developer already using this? This is crazy good
adib zАй бұрын
nanite for shrubs in unreal 5 can actually save some ppls 20% in cpu utilization or more if done right and improve fps too that why its a game changer an optimized forest can not burn out lesser pc's and unreal 5 games out for play need to recompile their project to add this to patch as a must period to make their games run better
Jeremy SchultzАй бұрын
FINALLLY! Omg LOD is probably my biggest turn off for video games. Seeing that circled line of LOD 20 feet in front of your character and just watching that layer all day, idk if its my autism but fuck it bothered me lol Its a shame this hasnt been done sooner. And that games handicap your LOD by not letting you increasing it even though you have a really good graphics card that can handle the increase of range of the LOD line
Hubris423 UnknownАй бұрын
Getting this far is such an achievement. You gotta appreciate that the closer you get to reality the harder it gets to replicate.
Shailen Mistry2 ай бұрын
@Shailen Mistry damn... I guess thats why theres a saying of nobodys perfect
Deleted Devil Deleted AngelАй бұрын
@DeletedDevilDeletedAngel so this is the actual reason why its so difficult. The laws that govern reality isn't fully understood. The problem with scientists is that they think they've figured it out. No, we've figured out what we can see/feel. Science can only give an explanation to what it's investigating. That's the biggest downfall of science. We can only understand something, when first, we come up with an hypothesis for a problem and then prove/ disprove it. If it's disproved, we keep creating hypothesis until its understood.
Shailen MistryАй бұрын
@Shailen Mistry tbh maybe in the future you could recreate it like running a simulation? Laws of physics exists so maybe adding weight and stuff could recreate it?
Deleted Devil Deleted AngelАй бұрын
@Xrplorer I don't know as we are having some breakdowns in our own identity. This will certainly slow the rate down
Taran HaseАй бұрын
@Xrplorer Perhaps, but who's to say that we aren't part of the nature's plan? We, as well as all our creations are just as natural as 2 crabs mating. How can we not be? Maybe nature was bored with the status quo, so humans were introduced to spice things up. Maybe the level of trees was higher than nature "wanted", so something had to be done to address that. There is also the fact that everything on the planet is doomed without us anyway, and we were instrumental to the rise of AI, so we gotta get some credit for that.
MilosАй бұрын
This is a must buy software I am Indie user and have tested it 30 days is fully compatible with others fbx.
DJ EZQUIMBOАй бұрын
Epic are genious with creating engines
PESOKOTiKАй бұрын
couple more years, and its going to be us making even more simulations :)
what i am always interested (as someone who has no idea) how easily devs can upgrade from 5.0 or even lower versions to this. Which games look the best on PC with this? Are there any using this now or soon?
They engine has been recently developed I'd say it would take 5-10 years for it to actually be used in games think of it as a beta
Dodanim Izaguirre2 ай бұрын
I just wish more double A and triple A games would bite the bullet and use UE. Hire a couple professionals prolific with the software to guide the rest of your team. So more manpower can be focused on the more important parts of the game: Gameplay. And world building. Character choices. Dialogue. Etc
Noah HendersonАй бұрын
If 5.1 is this good I'm going to say wow at 8.0 right now in advance
Goratch the muleАй бұрын
I have an idea to create a game and this software would probably be the best to do it the only problem is not having the system requirements needed as well as the skill, but if any of y'all are into it please try to pull this off I'm sure a lot of people would have heard or seen the twilight series now the concept should be an open world game based in a huge forest which covers different terrains like snow covered mountains a river flowing right through the forest which actually divides the area between the vampires and the wolves...The main objective can be for the wolves to defend the vampires breaching the territory and add up chasing and killing animation for both sides... Being based in a dark deep forest( or even have changing time and weather day night afternoon just as real life) it'll attract both people from the horror as well as those looking for action or adventures include some of the movie aspects such as cliff diving both vampires and warewolf having the ability to run super fast or normal or walk like a control paced as the GTA games and when the super fast mode is activated to make the visuals pass a bit blur and that will all look so fucking cool as well having the ability to jump up super high or cross up cliffs in a single leap something that that not entirely copy paste the movie but take such aspects from it it will surely turn out to be very good.. I don't know how much time it would take to create something like this but I'm sure it can be very fun and you could even add a multiplayer aspect if the thing gets successful!!! (P.S so many twilight people would have had this idea maybe at some point but it's sad no one is implementing it)
it's crazy how advanced this techonology is getting. imagine what gaming will look like 10 years from now
Toast2 ай бұрын
Without a proper AI, good gameplay and a decent physics system games will keep being boring , with rare exceptions
Arthur Lima2 ай бұрын
@Teemu Vesala I agree realism isn’t the goal in a lot of games but it is the goal in a lot of games, if you are controlling a human character then the goal is almost always realism.. And if you don’t even want realism then why even worry about lighting and foliage, is the aim not realism in those areas? Pretty sure it is, the more real they look the better they look no?? This whole “imagine how good games will look in 10 years” is 100% about realism, games look better because they look more realistic than they did yesterday… Movement in Red Dead 2 is good for a game, it has over 300,000 animations, it’s made by the best dev on the planet and they also went for realism, that is Rockstars aim, realism.. It’s also one of the very few games that have shown how animation plays a HUGE role in the overall look and feel of a game and it’s also one of the examples I’d use to argue why the focus is in the wrong area.. Along with TLOU2 it raised the bar in terms of animation and funnily enough those two games are by far the two best looking games on the market.. No fancy lighting, no fancy tech demo nonsense, animating characters and other things properly and incorporating some sort of physics that mimic the way things really moves is why those games look so good.. The worlds are gorgeous, I’m not saying the other stuff doesn’t play it’s part but animation is so much more important.. When people think of how good games will look years from now they ain’t thinking about Rachet and Clank or Crash Bandicoot, they’re thinking about a GTA or whatever, games based on real world shit with real world reference points… When I was a kid I played FF10 and the CGI on that game made me say the same shit “wow, I can’t wait to see what it will look like in the future, games will look like this during gameplay”, now I’m old, CGI scenes are gone for the most part but characters are still floating about weightlessly and moving like restricted robots.. We’re a million miles away from where people think we are
QuietRiot2 ай бұрын
@QuietRiot CyberPunk movement issues are down to the game engine being rather bad. If you look at Rockstar games like GTA V or RDR2, the movement on those games is very good. The focus is not at all in the wrong area. And realism is not the aim in most games, most games try to go for certain artistic look. Plain simple realism would make it not feel like a game at all. Why even play a game like that, you might as well walk out of the door and go for a walk then.
Teemu Vesala2 ай бұрын
@Teemu Vesala Movement is shocking in games, what you on about? I ain’t ever seen a real person float, I ain’t ever seen a weightless person, I ain’t ever seen someone walk or run the EXACT same way every step even on a flat surface let alone an uneven one.. Movement in games is BAD.. Good for a game maybe but this is about realism no? No amount of lighting effects or improved looking trees is gonna make a character seem like a real person.. I’ll keep saying it, look at Cyberpunk, you can’t shine a turd, best lighting yet, crusty looking and crusty feeling game, the focus is in the wrong area if realism is the aim
QuietRiot2 ай бұрын
@QuietRiot Movement in many games is very good already so are textures... Foliage rendering and lighting have been the biggest weaknesses in most games.
Teemu Vesala2 ай бұрын
If it's better textures I don't care because graphics are always evolving and I'd rather more need for low specs
master chief you mind telling me what your doingАй бұрын
I remember watching the trailer for Gran Turismo 7 and being impressed with everything except for the foliage. You could still see tons of flat 2d trees and it was just crazy to me that 20 years later they still couldn't make it work. Its amazing that those days are finally going to be over.
Stuff329 күн бұрын
Please tell me they're working on the character animation and behavior tree etc processes.. those aspects were terrible in my experience.. the skeleton system needs an overhaul.. it's impossible to transfer things to other sk3letons and the entire process of animating a character is a massiv3 pain that doesn't even work..
ThothHeartMaatАй бұрын
Can’t wait to see skyrim re released with this engine while we still wait for ES6
DarthDumasАй бұрын
Wait, so I can model a tree with 10 million tris and just insert it into the engine? I’m legitimately curious if “conservatively” modeling is even relevant anymore.
ElijahАй бұрын
I love the way you have taken this graphics engine. By far the most competent one. Don't shy away from things that take faster processing stay ahead of the game.
Cosmicice1Ай бұрын
Put these graphics with some great physics in a VR game and people would never leave
I remember playing Lords of Midnight/Elite for tens/hundreds of hours on Spectrum 48K... 😀
LantapaukkuАй бұрын
That is insane. Imagine having worlds that are this detailed, and fully destructible. That would be truly revolutionary.
Mark Thomas2 ай бұрын
@Andrea Dolcini doesn't matter, you can use the normal mesh to create the collection and enable it after, it's similar to what they did with the cars on the matrix demo, but if you don't need actual soft bodies you can keep the nanite for the chunks as well. It works. I do hope they optimize it, chaos destruction is still piss poor performance wise. The DICE... ehrmm ehrmm.. Embark devs did an amazing job with TheFinals on UE, idk what they did, or if they are even using chaos for it, but their destruction is amazing, tons better than old BF's and it doesn't dip the framerate at all.
Robin V2 ай бұрын
Engine itself can only push game so far. While all these features are great, if game is boring there's no amount of details it can make up for it.
Mladen Mijatov2 ай бұрын
@Mark Thomas This is a very correctly verified video from the point of view of the director, very dynamic, assembled so that all the particularly striking flaws remain behind the scenes or quickly fly in front of the viewer. Of course, it will be possible to see how certain technologies will be implemented only in completed projects, when those will be released on Unreal Engine 5. In this video, it is clear that physics is not fully calculated, or the model is not correct enough. first of all, when shooting, a lot of small fragments, dust and fire would form, but this is not the case. Physics modeling is a complex and interesting process, I hope the builders of this engine will reach it. Hopefully they will be able to set it up so that the environment will react and interact with both the player and the other environment. At the moment, textures pass through textures even in the demo matrix presented, and clothes bend and stretch unrealistically, inferior in the physical model of clothes in games on the Decima engine. An example of a real live interaction that could be found: kzworld.info/throw/bejne/np-HeJqhtYqnnXM Video where a little talk about physics on the engine: kzworld.info/throw/bejne/noOciLKDq25slIs
this is going to change everything, 88million km is astronourmous, we will be able to make fully realistic space based games with seamless sector based loading of planets like minecraft chunks, not to mention single planet based games and how much you will be able to do...if respawn ever wants to make titanfall 3 it will be otherworldly.
this is really magnificent and I love how you go through it slowly and it was educational and not boring
DragonRiderJohannАй бұрын
3:00 It's insane that you can simply enable Nanite for the foliage and get MUCH BETTER rendering result without losing any performance!
Mikko Rantalainen2 ай бұрын
@UwU I'd take photorealistic 1080p over computer graphics looking 4K any day. Most people would be happy with Terminator 2 level game graphics, right? (That is, identical looking results to that movie.)
Mikko Rantalainen2 ай бұрын
@Mikko Rantalainen 4k is the standard. 1080 is in the past.
UwU2 ай бұрын
@DarthAnimallolol So true
Jeremy Miller2 ай бұрын
@Mikko Rantalainen we'll see, mate!
Paran01ac2 ай бұрын
@Paran01ac We'll see but I think you're underestimating the GPU in PS5. It has enough computing power to get nice output as long as you keep the pixel count low enough (1080p or lower). Sure, it will not run something like UE5 Matrix Awakens @4K above 30 fps.
Mikko Rantalainen2 ай бұрын
Would love to see Mass Effect 4 on UE5.1.
E71Ай бұрын
Man, Unreal engine 5 looks amazing, especially considering the add ons you get with the newer version of 5.1. But, dude, nobody can tell me that they've nailed the water. In many instances, even with the translucent water reflections, it looks like it's been made in 2005. There are other engines out there having MUCH more realistic water.
Emmanuel-AndreiАй бұрын
As much as I respect this technology, I have realised overtime that game graphics are a small part of having fun and enjoyment from a video game. Graphics quickly fade into the background and are forgotten about if the game is broken, unbalanced and not fun. If purely want a graphical experience your best to do it in real life at a river or ocean at sunrise.
Kurtis20 күн бұрын
This engine is Insane
R. Rizcky N. ArdhyАй бұрын
the leaf scattering is definitely the most impressive part of this imo
vpalz2 ай бұрын
yeah thats really impressive, for me the most impressive is the nanite improvements
Taliesin Silvercrow16 күн бұрын
@Haz ok
John LinaАй бұрын
Prolly sound dumb rn, what does imo mean
HazАй бұрын
@Asakura Yoh ok
John LinaАй бұрын
Absolutely amazing video & pacing, thank you! Direct and to-the-point, highlighting only valuable information. It's really hard to believe all of these amazing features are included in a 0.1 release. I'm so impressed with Unreal.
R McK2 ай бұрын
Just knowing about the new translucency setting and nanite on foliage has transformed a recent project…great knowledge!
James Goodman23 күн бұрын
Imagine if Warzone 2 ran on UE5.1
Cool BeansАй бұрын
How powerful does my PC has to be for me to create a full game using everything that U5 has to offer? Is an RTX 3080 enough?
Rivershield2 ай бұрын
this is incredible i really hope developers take advantage of the new foliage. i hate how in games grass vanishes at a certain distance and youre laying there in a ghillie suit thinking youre hidden amongs grass, bushes and other vegetation. and then you die because all the enemy sees is a bush wookie sitting on a hill surrounded by some low poly trees and nothing else.
brettapuss2 ай бұрын
Yep!
Tori Ko2 ай бұрын
And that is why I disable grass rendering in Arma 3
Dingickso2 ай бұрын
*cough* PUBG *cough*
Andrew2 ай бұрын
@brettapuss These are some of the reasons why I can not wait for the new ARMA to release. The shadows and foliage stop rendering after like 200m and it triggers the shit out of me lmao
Hot Dog Water2 ай бұрын
@Jefferson Cherrington yeah that’s literally game I’m referencing in the og comment the fact bushing just stop rendering after a short while
It's always the smaller details that make the most drastic leap towards photorealism. Can't wait to see some games that harness 5.1 to it's absolute fullest.
See you in like 6 years
can't wait to 5.2, 5.3, 5.5 and 6.0. If they still in 5.0 and can get all this, think about the next ones. They will get more realistic than my life lol.
Not until next 10 years
@蔡偶像 No, this was my own original comment. Must've been a coincidence.
从阿凡达视频复制黏贴是吧
Lovely to see such advancements in graphics. Being an avid action games fan, it is gratifying to know that the future for gaming looks good 👍🏼
This is phenomenal! The days of objects popping up and clipping are nearly over
With 5.1, Unreal Engine truly lives up to its name
Its almost terrifying how realistic 5.1 renders can look. 10 years ago you could obviously tell the difference between a CGI render and an actual video capture, but now you can render photo realistic scenes in amazing detail. I cant wait to see the future of this and VR tech. I think it would be amazing to walk around a photo realistic CGI world in Unreal 5.1.
@Arsalan Rahimi refresh rate response time can effect color quality
I think that’s what meta is trying to do is make earth online so folks don’t need to leave the house
10 years ago? You mean a year ago. Even in UE5 there were still telling signs. Its not 100% perfect yet, but wow is it getting there. By far the strongest engine in the industry. By far.
But why hdri wont work?
@Dark this would be amazing! especially for vr games in general, i havent seen many vr games in unreal engine though, if there even are any
These are all things that I wouldn't notice until it's pointed out but once you see it you can't unsee it. The improves are just insane!
It feels like it's only every couple of months when Unreal Engine comes out with yet another absolutely mind boggling feature that makes me question why any game looking for realistic graphics aren't using it. Imagine Elder Scrolls 6 on UE5, It'd be INSANE.
Imagine getting the old Blizzard dudes in on it. Blizz were once well known for making insanely cool cut scenes and CGI... Almost a shame it would never happen.
@João Lucas Santos Viegas They wont even need rtx soon.
Yea, it might actually work better that way haha.
im imaginin all the old games in UE5, is so mindblow that "RTX on" should be minimum for the new generation games.
Very good run through! Thank you for making the information more simple to take in.
This nanite thing REALLY needs to become an industry standard... But good games should also be a standard, at least not the exact opposite.
That bit where you can now see entire rooms reflected in glass is astonishing.
Unreal Engine 5 is already here, you can get it if you want but games take years to make so you won’t see a UE5 game soon. UE5 animation is already around though.
@EightyFlake dont give them ideas 😂id shit myself
It's jaw dropping.
Ray tracing
but it's not new, we can see that in any rtx game
I can only imagine the hardware behind all this. Great Video.
Unreal Engine 5.1 is going to be a game changer, Learning a lot from you, Thank You!!!
The work he's put in.... You'll be a Legend someday dude 🖤
I wonder how much everything around us will change and improve when UE 10 or something like that will appear.
Not seeing that classic lod pop in when zooming away from trees was surreal. This looks like a fantastic step ahead in technology!
I built a game in 2 months and can't wait to see where it goes as I take it further!
@Bob Bobsen Simple, because the game systems themselves require quite a bit of overhead so rendering n amount of trees is a questionable practice. This applies to UE as well. I understand simple concepts like these are difficult for you because despite being given all the relevant data you complain about the visual look of the trees as if it was some manner of a factor in the example. Then again, these shilling videos are made exactly for people like you; people who understand absolutely nothing about the technology in question and just drool mindlessly at "pretty grophics" while consooming everything said wholesale as if it was somehow groundbreaking or revolutionary.
@Bob Bobsen This is not the point, but ok.
@Kanakotka I watched the video and the trees look like shit. Sorry but that's no comparison.
@Kanakotka sure dude you can do something in minutes that no major game could do. What is it with you people always spouting shit that makes no sense when you think about it for more than a few seconds
Hey, I love your tutorials 😄 so easy to understand, just installed unreal engine 5.1 and my cpu can't handle it,it has a 4gig ram💔, I just wanted you to know that I may need your help,if you got a cpu that you are not using I'd be really grateful if you help me...... Just shooting my shot 😄..... I really want to go deeper in animation and game making most especially with unreal engine but I can't afford a good machine so think about it please
Fantastic video! I really hope more and more games like the upcoming PS5 exclusive, Spider-Man 2, utilises a lot of what Unreal Engine 5 has to offer
Wow thats some advancement and you explain so well, even a layman will understand!
I've been gaming since time began, 😅so I've experienced every generation and been amazed how graphics and technology have advanced over the years. How-ever, I don't care too much for realistic graphics and I still like my games to have that GAMING look if that makes sense... I think it's a nostalgia thing. But yeah, this looks impressive non the less.
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭
The fact that this performs even better than LOD is seriously impressive given how much better it looks.
Blah blah blah. Make me the greatest Contra game ever with this shit already.
Right?! I was mind blown when I first saw it.
@Eye of the Tiger Not that mind blowing. The default foliage doesn't properly aggregate draw-calls. Nanite apparently does so by design.
@Coconut_in_a_suit Yes there is still drops in detail over distance, this is pretty much essential otherwise performance would be horrendous, but it's much more gradual than before, where you had a few "hard" Levels of Detail, that had to be manually made by the asset creator. So with this solution, you have something that looks better, saves developers a lot of time, and may also perform better.
@Flaxelaxen so you’re saying there is drops in detail, but in a linear scale so that it all blends together better to the eye?
I think now the only biggest problem may be the interaction between water and the shore
Incredible. In my humble opinion, when the water surface is made more realistic and plants and trees move more realistically, then this will be the most visually stunning thing outside of the real world. I just need to save up for a monster of a computer :(
WOW this is really incredible what UE5 can do.
The fact that this somehow also makes performance better is blowing my mind.
@Ducky unless you'l find fine video with fps) 30fps on 4090 on 1080p that's more real)) kzworld.info/throw/bejne/np-HeJqhtYqnnXM
@Dmitriy you never know 🤷
he is definitely lying and hide fps count for reason
I mean, it's like in reality: less you make efforts doing something, more energy you have in the process ^^
in skyrim theres a mod called more grass which added 3x more grass to the world that improved performance
This game engine is so far ahead of the competition that it's absolutely insane.
@V keep telling yourself that
But its one of the heaviest to use, loads alot, massive file size etc. Looks pretty but realisticly an average person wont have any need for that
Its unreal
its unreaL PUN INTENDED
Incredible engine. Powerful, realistic and so much more. My Pc can't keep up with it, though.
Awesome vid! Great explanations. Btw foliage is pronounced "fow-lee-uhj", not "fow-luhj".
Man, that bugged me so much. The most important aspect of 5.1; one word: (me: ah yes, foliage) Fowluhj
You could do a map the size of 2x Earth moon, or 1/6th the Earth. Crazy.
Awesome, you made me want to learn Unreal 😁 But still not able to buy a Gpu and I guess it take a lot of time to reach a good level from zero. What are the requirements in order to build a pc for create environment? Cheers!
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭
now we need to tell developers that they need more than good graphics. good graphics are a standard now, make good gameplay the same
Just WOW! Having been around since the days of Pong, PacMan, Donkey Kong and Dragon's Lair (among a host of others as well) I am just in awe at how far video games and especially the engines have now gone. It's truly amazing to see this progress over the years and this video was incredible to watch and see the details that are now available.
Wow. I remember just how amazed I was when I played the original Unreal game way back when. And now this.
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭
For decades we have been perfecting graphics technology. Now--though we still have a ways to go--we are beginning to approach the ceiling for graphical technology. I anticipate in the following generations, there will be a shift of focus; we will be seeing the same sort of improvements for NPC AI.
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭...
That's a much needed improvement hopefully they start working more on physics and gameplay too
Hardworking person impressive how smoothly you present a difficult to understand topic
This is amazing. Thank you. Subbed
For a 0.1 update these changes are insane, nanite trees alone is a massive improvement. Really can't wait to see all these features being used in games.
@Stephen Bfortnite on series x/s and ps5 are able to run at a constant 60fps with nanite and lumen enabled! of course it isnt the *most realistic* a game can look, as fortnite is very cartoonily stylised, but it is a big step forward!
None of this will ever be functional. Games have been on a steep decline for performance since 2012 some could argue even earlier. Back in the early 2000's game ran perfectly, even on crappy computers. There's just not enough optimization as these engines are getting more complex, more issues will occur. Don't get your hopes up.
@Norbert Herterich They just need to activate it on the model(s) in the static mesh editor and that will change all instances, they don't need to change every placed tree in the world xD
@Stephen B Consoles can run all of this technology just fine. Hardware is mid-tier PC after all.
@Norbert Herterich its per tree variant, not per tree instance.
Hopefully some of these features will be added to blender as well.
It's just insane how detailed this is. In fact, some would say it's...unreal.
My mind blown. Thank you very much!
Fortnite made me wanna dig more into this technology and I have deeply fallen in love with it I’m going to learn UE5 thanks
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭...
Nanite really is a massive game changer.
@Daniel So was HDRP. What's your point?
@Kanakotka *3 just from the ones I read. The difference is, unreal 5 was just recently released. It takes years to make proper games showcasing all of what it has to offer. You claimed Unity 3 could do a similar feat, yet you can't find one example that does not use LODs or have horrible performance
@Daniel I have replied to 2 threads. I don't throw shade at UE as much as i do for their shill marketing (i.e. this entire channel). By your own metric, clearly UE's claims are also untrue because they're nowhere seen in released games.
@KanakotkaBro why are you under almost every comment shilling for Unity and trying to throw shade at Unreal 🤣. If it was as you said, possible in Unity years ago, we would've already seen games with this level of fidelity with no LODs, yet there nowhere to be seen on Unity. Stop huffing that copium 💀
@Menko no need to be an arrogant little turd
That moment at 2:20 is like holy shit. It's taken a long time to get to this point for outdoor graphics, but it's still jaw-dropping to see.
It's unbelievably beautiful, especially for a video game that runs in real time
Wow, the Witcher 1 remake surely will be amazing, great stuff
Imagine the VR games that can be made with this...
Larger Worlds! 🌎 22km --> *88million* km 😮 That is right up there with the Nanite trees!
I'm interested to see how the competition/comparison between Unreal and Unity would be like in the near future!
Unreal is not only technically better but it's also free up to 1M in revenues... Honestly the only logical I'd see someone use Unity would be because there's a shitton of tutorials online since it used to be considered more accessible to beginners for a long time. But if they want to catch up on the technical side they're gonna have to do some serious catch-up
I think even more important than larger worlds is just more densely detailed worlds. By reducing the cost on performance you get the freedom to implement other aspects at a higher quality. Like you take an already large map like a Assassin’s Creed map but then ramp up the detail and variety and scale. All with the same or better performance. Increased verticality both up and down, more explorable spaces and interiors, better animation and interactivity with physics and AI. Elden Ring is a good example (like a small taste ) of what that could be like (even though it’s not using this technology)
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭
All incredible, but recording softwares will have to catch up so it doesnt get blurry on these high quality games.
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭
this makes me want to learn UE now
now i wonder, isn't it still calculating the shadows of those far away objects?
It’s actually insane how realistic games are now.
@smb theres games coming out that are using Unreal engine 5 tard
"could be"
what? there literally hasn't been a single unreal engine 5 photorealistic game released yet
Imagine goat simulator 3 mobile
@SoppingClam That's a bad idea. "Cartoon graphics" as you dare to call it for some reason is a visual style, each game has it's own and for the better so.
I'm close to publishing a course on Unreal engine, there a few techniques I learned from this channel. I'll make sure to give a shoutout to direct people here.
When i got my 3070...i felt so relieved that all the modern games will run so smooth at ultra settings...now this makes me scared if my rtx can handle such intricate rendering
why? UE5 should be less taxing on a gpu than 4.
Nanite Foliage, Lumen and Ray/Path Tracing is a big part of what gaming has been missing. Will 5.1 solve the PC issues with stuttering? Seems like UE games on PC suffer from that from my understanding. Please correct me if I'm wrong. Now I'm interested in learning UE. I was just watching this video at first to learn about the 5.1 changes.
UE5 looks so good, I can't wait for people to make games with it.
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭
Well i prefer 5.1 in version 6.0 you dont know whats real or not anymore 👍👍👍 you are making improvements
Does any developer already using this? This is crazy good
nanite for shrubs in unreal 5 can actually save some ppls 20% in cpu utilization or more if done right and improve fps too that why its a game changer an optimized forest can not burn out lesser pc's and unreal 5 games out for play need to recompile their project to add this to patch as a must period to make their games run better
FINALLLY! Omg LOD is probably my biggest turn off for video games. Seeing that circled line of LOD 20 feet in front of your character and just watching that layer all day, idk if its my autism but fuck it bothered me lol Its a shame this hasnt been done sooner. And that games handicap your LOD by not letting you increasing it even though you have a really good graphics card that can handle the increase of range of the LOD line
Getting this far is such an achievement. You gotta appreciate that the closer you get to reality the harder it gets to replicate.
@Shailen Mistry damn... I guess thats why theres a saying of nobodys perfect
@DeletedDevilDeletedAngel so this is the actual reason why its so difficult. The laws that govern reality isn't fully understood. The problem with scientists is that they think they've figured it out. No, we've figured out what we can see/feel. Science can only give an explanation to what it's investigating. That's the biggest downfall of science. We can only understand something, when first, we come up with an hypothesis for a problem and then prove/ disprove it. If it's disproved, we keep creating hypothesis until its understood.
@Shailen Mistry tbh maybe in the future you could recreate it like running a simulation? Laws of physics exists so maybe adding weight and stuff could recreate it?
@Xrplorer I don't know as we are having some breakdowns in our own identity. This will certainly slow the rate down
@Xrplorer Perhaps, but who's to say that we aren't part of the nature's plan? We, as well as all our creations are just as natural as 2 crabs mating. How can we not be? Maybe nature was bored with the status quo, so humans were introduced to spice things up. Maybe the level of trees was higher than nature "wanted", so something had to be done to address that. There is also the fact that everything on the planet is doomed without us anyway, and we were instrumental to the rise of AI, so we gotta get some credit for that.
This is a must buy software I am Indie user and have tested it 30 days is fully compatible with others fbx.
Epic are genious with creating engines
couple more years, and its going to be us making even more simulations :)
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭
what i am always interested (as someone who has no idea) how easily devs can upgrade from 5.0 or even lower versions to this. Which games look the best on PC with this? Are there any using this now or soon?
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭.....
They engine has been recently developed I'd say it would take 5-10 years for it to actually be used in games think of it as a beta
I just wish more double A and triple A games would bite the bullet and use UE. Hire a couple professionals prolific with the software to guide the rest of your team. So more manpower can be focused on the more important parts of the game: Gameplay. And world building. Character choices. Dialogue. Etc
If 5.1 is this good I'm going to say wow at 8.0 right now in advance
I have an idea to create a game and this software would probably be the best to do it the only problem is not having the system requirements needed as well as the skill, but if any of y'all are into it please try to pull this off I'm sure a lot of people would have heard or seen the twilight series now the concept should be an open world game based in a huge forest which covers different terrains like snow covered mountains a river flowing right through the forest which actually divides the area between the vampires and the wolves...The main objective can be for the wolves to defend the vampires breaching the territory and add up chasing and killing animation for both sides... Being based in a dark deep forest( or even have changing time and weather day night afternoon just as real life) it'll attract both people from the horror as well as those looking for action or adventures include some of the movie aspects such as cliff diving both vampires and warewolf having the ability to run super fast or normal or walk like a control paced as the GTA games and when the super fast mode is activated to make the visuals pass a bit blur and that will all look so fucking cool as well having the ability to jump up super high or cross up cliffs in a single leap something that that not entirely copy paste the movie but take such aspects from it it will surely turn out to be very good.. I don't know how much time it would take to create something like this but I'm sure it can be very fun and you could even add a multiplayer aspect if the thing gets successful!!! (P.S so many twilight people would have had this idea maybe at some point but it's sad no one is implementing it)
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭
Would love to see a third hunter game using unreal engine
Thanks for watching you have been randomly selected among the🎁 winners for today's DM to claim your prize right now.🎊🎉🎇
Probably needs 2-3 more gens of GPU to have a 4k 120fps with this tech on games.
Someone who knows nothing about this, when could we expect AAA games with this engine?
Looks so good 😭
Can't wait for VR games to take advantage of this just hope my 3070ti can keep up 😂
Thank you for the update! liked and subscribed
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭
I am a basic noob at programming but I loved this video for some reason
That is fking amazing!
Wow, this is just incredible.
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭.....
it's crazy how advanced this techonology is getting. imagine what gaming will look like 10 years from now
Without a proper AI, good gameplay and a decent physics system games will keep being boring , with rare exceptions
@Teemu Vesala I agree realism isn’t the goal in a lot of games but it is the goal in a lot of games, if you are controlling a human character then the goal is almost always realism.. And if you don’t even want realism then why even worry about lighting and foliage, is the aim not realism in those areas? Pretty sure it is, the more real they look the better they look no?? This whole “imagine how good games will look in 10 years” is 100% about realism, games look better because they look more realistic than they did yesterday… Movement in Red Dead 2 is good for a game, it has over 300,000 animations, it’s made by the best dev on the planet and they also went for realism, that is Rockstars aim, realism.. It’s also one of the very few games that have shown how animation plays a HUGE role in the overall look and feel of a game and it’s also one of the examples I’d use to argue why the focus is in the wrong area.. Along with TLOU2 it raised the bar in terms of animation and funnily enough those two games are by far the two best looking games on the market.. No fancy lighting, no fancy tech demo nonsense, animating characters and other things properly and incorporating some sort of physics that mimic the way things really moves is why those games look so good.. The worlds are gorgeous, I’m not saying the other stuff doesn’t play it’s part but animation is so much more important.. When people think of how good games will look years from now they ain’t thinking about Rachet and Clank or Crash Bandicoot, they’re thinking about a GTA or whatever, games based on real world shit with real world reference points… When I was a kid I played FF10 and the CGI on that game made me say the same shit “wow, I can’t wait to see what it will look like in the future, games will look like this during gameplay”, now I’m old, CGI scenes are gone for the most part but characters are still floating about weightlessly and moving like restricted robots.. We’re a million miles away from where people think we are
@QuietRiot CyberPunk movement issues are down to the game engine being rather bad. If you look at Rockstar games like GTA V or RDR2, the movement on those games is very good. The focus is not at all in the wrong area. And realism is not the aim in most games, most games try to go for certain artistic look. Plain simple realism would make it not feel like a game at all. Why even play a game like that, you might as well walk out of the door and go for a walk then.
@Teemu Vesala Movement is shocking in games, what you on about? I ain’t ever seen a real person float, I ain’t ever seen a weightless person, I ain’t ever seen someone walk or run the EXACT same way every step even on a flat surface let alone an uneven one.. Movement in games is BAD.. Good for a game maybe but this is about realism no? No amount of lighting effects or improved looking trees is gonna make a character seem like a real person.. I’ll keep saying it, look at Cyberpunk, you can’t shine a turd, best lighting yet, crusty looking and crusty feeling game, the focus is in the wrong area if realism is the aim
@QuietRiot Movement in many games is very good already so are textures... Foliage rendering and lighting have been the biggest weaknesses in most games.
If it's better textures I don't care because graphics are always evolving and I'd rather more need for low specs
I remember watching the trailer for Gran Turismo 7 and being impressed with everything except for the foliage. You could still see tons of flat 2d trees and it was just crazy to me that 20 years later they still couldn't make it work. Its amazing that those days are finally going to be over.
Please tell me they're working on the character animation and behavior tree etc processes.. those aspects were terrible in my experience.. the skeleton system needs an overhaul.. it's impossible to transfer things to other sk3letons and the entire process of animating a character is a massiv3 pain that doesn't even work..
Can’t wait to see skyrim re released with this engine while we still wait for ES6
Wait, so I can model a tree with 10 million tris and just insert it into the engine? I’m legitimately curious if “conservatively” modeling is even relevant anymore.
I love the way you have taken this graphics engine. By far the most competent one. Don't shy away from things that take faster processing stay ahead of the game.
Put these graphics with some great physics in a VR game and people would never leave
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭
I remember playing Lords of Midnight/Elite for tens/hundreds of hours on Spectrum 48K... 😀
That is insane. Imagine having worlds that are this detailed, and fully destructible. That would be truly revolutionary.
@Andrea Dolcini doesn't matter, you can use the normal mesh to create the collection and enable it after, it's similar to what they did with the cars on the matrix demo, but if you don't need actual soft bodies you can keep the nanite for the chunks as well. It works. I do hope they optimize it, chaos destruction is still piss poor performance wise. The DICE... ehrmm ehrmm.. Embark devs did an amazing job with TheFinals on UE, idk what they did, or if they are even using chaos for it, but their destruction is amazing, tons better than old BF's and it doesn't dip the framerate at all.
Engine itself can only push game so far. While all these features are great, if game is boring there's no amount of details it can make up for it.
@Mark Thomas This is a very correctly verified video from the point of view of the director, very dynamic, assembled so that all the particularly striking flaws remain behind the scenes or quickly fly in front of the viewer. Of course, it will be possible to see how certain technologies will be implemented only in completed projects, when those will be released on Unreal Engine 5. In this video, it is clear that physics is not fully calculated, or the model is not correct enough. first of all, when shooting, a lot of small fragments, dust and fire would form, but this is not the case. Physics modeling is a complex and interesting process, I hope the builders of this engine will reach it. Hopefully they will be able to set it up so that the environment will react and interact with both the player and the other environment. At the moment, textures pass through textures even in the demo matrix presented, and clothes bend and stretch unrealistically, inferior in the physical model of clothes in games on the Decima engine. An example of a real live interaction that could be found: kzworld.info/throw/bejne/np-HeJqhtYqnnXM Video where a little talk about physics on the engine: kzworld.info/throw/bejne/noOciLKDq25slIs
@Иван Абрамов kzworld.info/throw/bejne/rWSgqs2e3JmAoKE
kzworld.info/throw/bejne/rWSgqs2e3JmAoKE
this is going to change everything, 88million km is astronourmous, we will be able to make fully realistic space based games with seamless sector based loading of planets like minecraft chunks, not to mention single planet based games and how much you will be able to do...if respawn ever wants to make titanfall 3 it will be otherworldly.
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭💭💭💭💭
I've been in web development for a few years now. Unreal Engine has inspired me to get into game development, this stuff is amazing.
Can’t wait to see the games made with this engine
🔝🔝🔝ʜᴇʟʟᴏ, !ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ ᴀɴᴅ ʟɪᴠɪɴɢ ᴄᴏᴍᴍᴇɴ! 💭💭💭💭
this is really magnificent and I love how you go through it slowly and it was educational and not boring
3:00 It's insane that you can simply enable Nanite for the foliage and get MUCH BETTER rendering result without losing any performance!
@UwU I'd take photorealistic 1080p over computer graphics looking 4K any day. Most people would be happy with Terminator 2 level game graphics, right? (That is, identical looking results to that movie.)
@Mikko Rantalainen 4k is the standard. 1080 is in the past.
@DarthAnimallolol So true
@Mikko Rantalainen we'll see, mate!
@Paran01ac We'll see but I think you're underestimating the GPU in PS5. It has enough computing power to get nice output as long as you keep the pixel count low enough (1080p or lower). Sure, it will not run something like UE5 Matrix Awakens @4K above 30 fps.
Would love to see Mass Effect 4 on UE5.1.
Man, Unreal engine 5 looks amazing, especially considering the add ons you get with the newer version of 5.1. But, dude, nobody can tell me that they've nailed the water. In many instances, even with the translucent water reflections, it looks like it's been made in 2005. There are other engines out there having MUCH more realistic water.
As much as I respect this technology, I have realised overtime that game graphics are a small part of having fun and enjoyment from a video game. Graphics quickly fade into the background and are forgotten about if the game is broken, unbalanced and not fun. If purely want a graphical experience your best to do it in real life at a river or ocean at sunrise.
This engine is Insane
the leaf scattering is definitely the most impressive part of this imo
yeah thats really impressive, for me the most impressive is the nanite improvements
@Haz ok
Prolly sound dumb rn, what does imo mean
@Asakura Yoh ok
Absolutely amazing video & pacing, thank you! Direct and to-the-point, highlighting only valuable information. It's really hard to believe all of these amazing features are included in a 0.1 release. I'm so impressed with Unreal.
Just knowing about the new translucency setting and nanite on foliage has transformed a recent project…great knowledge!
Imagine if Warzone 2 ran on UE5.1
How powerful does my PC has to be for me to create a full game using everything that U5 has to offer? Is an RTX 3080 enough?
this is incredible i really hope developers take advantage of the new foliage. i hate how in games grass vanishes at a certain distance and youre laying there in a ghillie suit thinking youre hidden amongs grass, bushes and other vegetation. and then you die because all the enemy sees is a bush wookie sitting on a hill surrounded by some low poly trees and nothing else.
Yep!
And that is why I disable grass rendering in Arma 3
*cough* PUBG *cough*
@brettapuss These are some of the reasons why I can not wait for the new ARMA to release. The shadows and foliage stop rendering after like 200m and it triggers the shit out of me lmao
@Jefferson Cherrington yeah that’s literally game I’m referencing in the og comment the fact bushing just stop rendering after a short while